Command and conquer generals zero hour 9 player maps

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They are pulled off just as well, if not better than the ones in Generals featuring excellent camera action.

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As was true in Generals, Zero Hour features a Hollywood-like action sequence at the beginning of each mission. While the news briefs are meant to be serious in nature, one can’t help but consider them a throwback to the campy style Westwood FMV sequences from past C&C titles. These news briefs play as each mission is loading and help to give the game a more international feeling. The campaign itself includes fifteen missions, five for each side, primarily based in Europe.The storyline is driven along by reporters representing each side. What loose storyline there is was obviously inspired by current events and while the Generals line lacks the immersive stories of the previous C&C franchises, the storyline is enough to satisfy most players. The GLA is fractured and the US is trying to mop up what’s left of the terrorist ranks. With thirty new units, a mini-campaign, and a new gameplay mode, Zero Hour makes up in gameplay for what it lacks in depth.The story of Zero Hour picks up shortly after the events of Generals unfold. With a little more than seven months gone the boys at EA managed to crank out the first expansion pack, Zero Hour. It seems like only yesterday that Generals was released.

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